Developing and disseminating learning resources
Topic: Authoring reusable learning objects
What constitutes authorship and attribution of authorship, in the creation and reuse of multimedia learning objects?
This topic is designed to help you improve:
- your understanding of originality and plagiarism in the context of creating and reusing learning objects
- your skill in reading and writing metadata about the origins of learning objects
In this topic, a short report on the creation of learning objects invites you to apply your ideas about originality and plagiarism to educational multimedia.
What do you think: Where do learning objects come from?
Further reading on this topic:
Collis, B., & Strijker, A. (2004). Technology and human issues in reusing learning objects, Journal of Interactive Media in Education, 4, 32. Retrieved June 1, 2006 from http://www-jime.open.ac.uk/2004/4/collis-2004-4.pdf
“Many times the object will include specific aspects of the creator's own research and writing. As the creator is generally also the instructor, his [ sic ] willingness to share his work with others is bounded by the wish and need to retain acknowledgement of his intellectual property.” (p.6)
Williamson, A., Kennedy, D.M., McNaught, C., & DeSouza, R. (2003). Issues of intellectual capital and intellectual property in educational software development teams. Australian Journal of Educational Technology, 19(3), 339-355. Retrieved 1 June, 2006, from http://www.ascilite.org.au/ajet/ajet19/williamson.html
Explores the "myths" that: "all team members can take credit for all aspects of the product"; "non-academics don't care about IC/IP"; "when a person leaves a team they cede their IC to the project team/group or institution"; "if the organisation or institution owns the IP then the institution also owns the IC"; "a software product is different to a written paper for the purposes of critical review"; "the project director is always the first author"; "citing unpublished work is sufficient to acknowledge IC/IP"; "ideas are forever". (pp.6-7 of 11)
Woo, K. (2003). Learning through new media objects. Fibreculture, 2, 12. Retrieved June 1, 2006 from http://www.journal.fibreculture.org/issue2/issue2_woo.html
“…a team-based approach to learning object production with experts in new media, management and education is necessary for all learning object productions.” (p.9 of 12)
Overview | Compiling learning materials for your students | Using students' work as a teaching resource
Publishing curriculum and learning materials | Authoring reusable learning objects

